Olga Drebas: Oxomoco (p.75), Centaur Mummy (p.91).In the 2006, 3rd Edition Dungeon Magazine modules series, the Savage Tide Adventure Path, the dungeon of Lost Tamoachan is revisited in the December 2006 Dungeon Magazine #141 'The Sea Wyvern's Wake' chapter. Ī 5th Edition D&D conversion of this Module was released in the Yawning Portal in 2017. It was reprinted later in Dungeon Magazine #209 in 2012. The World of Greyhawk Boxed Set sets it on Hex A4-137 p.30 which southeast of the Olman islands in the Amedio Jungle.Ī 4th Edition D&D conversion of this module was released in 2011, as a DM Reward. In the Greyhawk Campaign setting, the Shrine of Tamoachan lays south of the Olman Islands and southeast of the Holds of the Sea Princes, in the Savage lands (HST1, p.2). The 1979 version appeared to be set in Earth rather than Oerth, with characters speaking languages such as Latin (HSL p.16) and Hebrew (HSL Appendix). This module refers to many real life cultures and languages, including the Olmec, Aztec, Incan and Mayan culture. Later editions reflect this time limit by disallowing long rests and giving damage on short rests (HST4, p.2) or giving damage on the hour (HST5, p.61). This time limit was explained within the game as the length of time the PCs would have before succumbing to the poisonous air in the shrine (HSL:p.1). The original module was run in the Origins '79 tournament and had strict time keeping rules- the party only had between 1:00-1:30 hours (HSL:preface) to 2 hours (HST1 p.3) to get out of the dungeon, with all actions being done in real time.
Despite this, for the 1979-1981 AD&D modules, only three pregenerated characters were given for tournament play. The Ghost Tower of Inverness The Hidden Shrine of Tamoachan is a 1st Edition Advanced Dungeons & Dragons adventure designed for 6 to 8 character of levels 5-7.