Poor optimization definitely is not helping the final product but all things being said. You can bet stars at the start of an event which is an interesting concept but ultimately doesn't change that much as it resets every time you attempt.
#Moto racer 4 publisher upgrade
From standard lap races, elimination rounds where a timer ticks and the last place is removed, slalom between traffic, keeping in first to start a personal timer (feels vaguely like Oddball mode in Halo, probably a strange comparison) among some other modes that earn you stars to unlock new events and upgrade the bikes you've unlocked. There is online and split screen multiplayer and a single player campaign. Now, the game has some texture pop in - significant pop in – but it's nothing to really worry yourself with. I really like the aesthetic, it's sort of this cartoonish faux sci-fi. There is also a fairly simple trick system. Driving into oncoming traffic and having near misses earn you points, as well is doing wheelies (they happen automatically when you boost) landing well to earn boost among other criteria. There is style point system, which is where the PGR/Burnout comparison comes from. There is no mechanic to control the riders weight, so despite occasionally having my instincts chime in and attempting to pre-load the suspension on jumps or lean into beginning of turns and level off coming out – there'll be none of that here. Additionally, you have a boost you control yourself that recharges at various speeds depending on the bike you've chosen setup. But rather earns you a short boost, you can also earn boost by landing with both wheels level to the ground which at times does not always seem correct if it were a proper sim racer. For instance, since this is not simulation slip-streaming does not just increase your speed by removing air resistance.
I don't know if any of you are familiar with snaking (The act of rocking back and forth between left and right to gain a turbo boost on a drift, specifically snaking refers to drifting and earning a turbo down straightaways) but MotoRacer 4 has something not entirely different as far as timing boosts and doing specific things to gain the boost for an advantage. This feels a little like Mario Kart – Hear me out before you slay me for heresy. However I find the asphalt ones much more satisfying.